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Alter Learning Educational Platform, Inc.

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Alter Learning Company Research Report



Company Overview



  • Name: Alter Learning Inc.

  • Mission: To innovate learning through the creation of educational games rooted in Science, Technology, Engineering, Arts, and Mathematics (STEAM), focusing on children, educators, and parents.

  • Founded: 2019

  • Key People:

  • Aldi Agaj - CEO & Founder | Chair of BOD

  • Carlos Meixner - CTO | BOD

  • Julie Farias Bollich - COO | Ed.D. in CIA

  • Kristen Robertson - Creative Director

  • Headquarters: 2748 Ganges Place, Davis, California, USA

  • Number of Employees: 51-200 employees

  • What the Company is Known For: Known for developing innovative educational games that leverage Extended Reality (XR), encompassing Augmented Reality (AR) and Virtual Reality (VR), to create interactive learning experiences for children and students.


Products



  • Alter Learning HUB

  • Description: A comprehensive download center providing updates and access to all educational games developed by Alter Learning.


  • Educational Games

  • High-Level Description: A variety of STEAM-based educational games designed to supplement classroom learning, enhance critical thinking, and engage students through interactive experiences.

  • Key Features:

  • 3D Educational Games: Immersive 3D games such as "Delivery Boy," "Axe Ninja," "DNA Quiz Fall," "Quiz Rush," and "A to Z run," provide engaging and interactive learning experiences.

  • STEAM Curriculum: Games are focused on Science, Technology, Engineering, Arts, and Mathematics to foster a well-rounded education.

  • Learning Tools: Educational tools and resources, including virtual labs and interactive simulations, designed for teachers and tutors to integrate into their curriculums.

  • Accessibility: Games include features such as customizable learning paces and adaptable content to accommodate students with diverse needs.


Recent Developments



  • New Technologies:

  • Integration of VR and AR in educational environments transforming learning experiences by providing immersive and engaging educational activities.

  • Development and promotion of haptic gloves technology to enhance tactile education experiences with virtual interactions.


  • Product Updates and Launches:

  • Introduction of immersive educational experiences such as VR music education and inclusive VR/AR learning tools.

  • Launch of access points allowing multiplayer events and community connections through Alter Learning Connect.


  • Partnerships and Collaborations:

  • Collaboration with game developers, scientists, and educational professionals to create content and expand available games.

  • Offers partnerships for educational game development, some of which specialize in VR/AR formats tailored for K-12 students.


  • Hiring Initiatives:

  • Actively hiring positions such as Data Scientist, Artificial Intelligence Engineer, and roles in 2D/3D art, development, and educational roles to support expanded content development and product refinement.


Additional Remarks



Alter Learning is dedicated to redefining the learning process through the integration of advanced technologies and educational strategies. The company's focus on enhancing STEAM education through interactive and advanced technological methods plays a significant role in shaping future educational paradigms. With a strong leadership team and motivated workforce, Alter Learning is positioned to continue its impact within the educational technology industry.

For more information, you can contact Alter Learning at:
  • Email: support@alter-learning.com

  • Phone: +1 (530) 601-8275