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Company Domain www.game-learn.com link_icon
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Gamelearn Company Research Report



Company Overview



  • Name: Gamelearn S.L.

  • Mission: To enhance team productivity, unlock employees’ full potential, and boost the impact of corporate training messages through the use of simulators and video games.

  • Founded: No information is available.

  • Founders: No information is available.

  • Key People:

  • Anne Bühlbäcker, Customer Success Manager

  • Jack Talbot, Customer Success Manager

  • Isabel Aguilar, Customer Success & Support Technician

  • Mai Apraiz, Chief RevOps Officer

  • Headquarters: Madrid, Spain (specifically mentioned in the employee testimonials)

  • Number of Employees: No information is available.

  • Revenue: No information is available.

  • Company Known For: Gamelearn is renowned as a leading platform for game-based learning and gamification for corporate training.


Products



  • Training Video Games:

  • Over 60 serious games available for various skills like soft skills, compliance, wellness, DEI, onboarding, and more.

  • Key Features:

  • Engage through storytelling and gamification.

  • Personalized feedback and immersive training simulations.


  • Customizable Games:

  • Tailor-made serious games to meet specific corporate training needs.

  • Key Features:

  • Fully customizable course content.

  • Designed according to client’s objectives and educational goals.


  • Kepler:

  • A city-builder game designed to track business objectives using gamification.

  • Key Features:

  • Adapts to company KPIs.

  • Instills motivation by rewarding productive behaviors with in-game progress.


Recent Developments



  • Awards:

  • Consistently recognized with numerous awards over the years such as the Edtech Awards Cool Tool 2023, Stevie Awards for Great Employers (multiple years), Serious Play Conference Awards, and many more highlighting innovation and impact in game-based learning.


  • Partnerships:

  • Trusted by over 5,000 clients worldwide across various industries.


  • New Product Launches:

  • Expanded course catalog with more than 60 training video games, offering diverse content and experiences.


  • Innovations:

  • Advanced capabilities in creating 100% tailor-made games to cater to the needs of different organizations, ensuring a high level of engagement and customization.


This report condenses the available data into a structured overview of Gamelearn's operations and offerings. The focus lies on its unique approach to improving corporate training through gamification and game-based learning, as well as its recognized leadership in the industry.
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