Guerrilla Games - Comprehensive Analysis Report
Summary
Guerrilla Games, a prominent Dutch first-party video game developer headquartered in Amsterdam, is a wholly-owned subsidiary of PlayStation Studios, under Sony Interactive Entertainment Europe. Founded in January 2000 from the merger of three smaller Dutch studios, the company was acquired by Sony Computer Entertainment in December 2005, following the success of its Killzone franchise. Guerrilla Games has since evolved into a leading European game development company, renowned for pushing technical and artistic boundaries. The studio is particularly recognized for its critically acclaimed Killzone and Horizon game series, with a strategic focus on creating ambitious, high-quality entertainment, awe-inspiring open worlds, and compelling characters for the PlayStation ecosystem, while also expanding to PC and mobile platforms.
1. Strategic Focus & Objectives
Core Objectives
Guerrilla Games' core objectives revolve around:
Creating ambitious, high-quality entertainment: Striving for excellence in game design and player experience.
Developing awe-inspiring worlds with compelling characters: Focusing on rich narratives, immersive environments, and memorable protagonists.
Achieving new heights in artistry, attention to detail, and technical performance: Continuously innovating in visual fidelity, sound design, and game engine capabilities.
Delivering innovative gaming experiences: Exemplified by their successful transition into open-world action RPGs with the Horizon series.
Fostering a diverse, welcoming, and creative work environment: Empowering employees to contribute ideas and grow professionally.
Specialization Areas
The company specializes in:
Action Role-Playing Games (ARPGs): With a significant shift towards this genre, as showcased by the Horizon series.
First-Person Shooter (FPS) Games: Historically known for the Killzone franchise.
Proprietary Game Engine Development: Utilizing and continually advancing its Decima engine, a cornerstone of its technical capabilities.
Immersive Open-World Design: Creating vast and detailed environments for exploration and gameplay.
Target Markets
Guerrilla Games primarily targets:
PlayStation Ecosystem: Developing first-party exclusive titles for PlayStation consoles (PS5, PS VR2).
PC Platforms: Expanding reach by bringing certain titles and spin-offs to PC.
Mobile Platforms: Diversifying into mobile gaming with titles like Horizon Steel Frontiers.
Broader Entertainment Audiences: Extending its intellectual property into other media such as film adaptations.
2. Financial Overview
Funding History
Guerrilla Games was acquired by Sony Computer Entertainment in December 2005, effectively becoming a wholly-owned subsidiary of Sony Interactive Entertainment Europe. Prior to this acquisition, the company had not secured any external funding rounds. As an internal studio within the PlayStation Studios network, its ongoing development is funded through its parent company, Sony Interactive Entertainment.
Guerrilla's estimated annual revenue is approximately $122.5 million, with other estimates placing it around $80.6 million. This revenue is primarily generated through the sales of paid games across its established franchises. The acquisition by Sony provided a stable financial foundation, enabling long-term project development and expansion into new genres and technologies without the need for periodic external fundraising.
3. Product Pipeline
Key Products/Services
Guerrilla Games is actively developing and expanding its intellectual properties, primarily within the Horizon franchise, across various platforms.
Horizon Forbidden West expansion: Burning Shores
Description: A significant story expansion for the critically acclaimed Horizon Forbidden West.
Development Stage: Released.
Target Market/Condition: PlayStation 5 users.
Expected Timeline: Released April 19, 2023.
Key Features and Benefits: Expands the narrative and world of the main game, offering new challenges and environments.
Horizon Call of the Mountain
Description: A game set in the Horizon universe specifically developed for virtual reality.
Development Stage: Released.
Target Market/Condition: PlayStation VR2 users, developed in co-development with Firesprite.
Expected Timeline: Released 2023, revealed January 4, 2022.
Key Features and Benefits: Offers an immersive, first-person VR experience within the beloved Horizon world.
LEGO Horizon Adventures
Description: A brand-new, multi-platform game that re-imagines the Horizon universe in LEGO bricks.
Development Stage: Released.
Target Market/Condition: Multi-platform audience, including younger players and fans of LEGO games.
Expected Timeline: Released November 14, 2024.
Key Features and Benefits: Combines the distinctive art style and humor of LEGO with the rich world of Horizon, offering a family-friendly adventure.
Horizon Steel Frontiers
Description: A cross-platform mobile-first MMORPG based on the Horizon universe, developed by NCSOFT with support from Guerrilla.
Development Stage: In development.
Target Market/Condition: Mobile and PC gamers, targeting a broad online multiplayer audience.
Expected Timeline: Announced November 13, 2025.
Key Features and Benefits: Features large-scale raids, an advanced combat system, and cross-platform integration for persistent world interaction.
Untitled Horizon Forbidden West sequel
Description: A third mainline single-player game continuing the saga of the Horizon series.
Development Stage: Teased, in early development.
Target Market/Condition: Core Horizon fans and action RPG enthusiasts on PlayStation.
Expected Timeline: No specific timeline announced, expected future release.
Key Features and Benefits: Continues the acclaimed narrative and open-world exploration, further expanding the lore.
In-house multiplayer Horizon Game
Description: A dedicated multiplayer spin-off within the Horizon universe developed internally by Guerrilla Games.
Development Stage: Confirmed as Guerrilla's "next big project," in development.
Target Market/Condition: Players seeking shared online experiences within the Horizon world.
Expected Timeline: No specific timeline announced.
Key Features and Benefits: Diversifies the Horizon gameplay offering with a focus on collaborative or competitive multiplayer.
Horizon film adaptation
Description: A cinematic adaptation of Horizon Zero Dawn.
Development Stage: In the works by PlayStation Productions and Columbia Pictures.
Target Market/Condition: Broad film audience, existing Horizon fans, and newcomers to the IP.
Expected Timeline: Potential release in 2027.
Key Features and Benefits: Extends the Horizon narrative to a global cinematic audience, enhancing brand visibility and engagement.
4. Technology & Innovation
Technology Stack
Guerrilla Games is built upon its proprietary game engine known as Decima. This engine is a cornerstone of their technological platform, integrating a comprehensive suite of tools for game development.
Core Platforms and Technologies: Decima implements advanced rendering techniques, robust artificial intelligence (AI) systems, realistic physics simulations, and intricate game logic to power their titles.
Proprietary Developments: The Decima engine, initially developed for Killzone: Shadow Fall and subsequently adapted for Horizon Zero Dawn, features a unique visual programming framework. This framework empowers developers from various disciplines to create and implement complex game systems without the need for traditional code writing, enhancing efficiency and collaboration.
Scientific Methodologies:
Advanced AI Behaviors: Guerrilla has developed sophisticated AI systems for a variety of in-game entities, particularly the machines in the Horizon series. These systems utilize Hierarchical Task Network (HTN) planning for high-level decision-making, allowing NPCs to exhibit complex and contextual behaviors.
Sensory Data Interpretation: The AI is designed to interpret diverse sensory data, such as sound packets and visual cues. This allows in-game machines to differentiate between objects like players, arrows, or dead bodies, leading to dynamic and emergent behaviors influenced by sensor strength.
Navigation Systems: The studio developed distinct and highly effective navigation systems: NavMesh for land-based movement and a runtime-generated heightmap for aerial navigation. These systems enable varied terrain traversal and specialized machine behaviors, including seamless air-to-ground transitions.
Voxel-based Clouds: Guerrilla employs advanced methods for modeling and rendering immersive real-time voxel-based clouds, as demonstrated in their technical publications.
Technical Capabilities: The Decima engine is also licensed to other high-profile developers, notably Kojima Productions for the Death Stranding series, underscoring its versatility and technical prowess. Michiel van der Leeuw, the studio's technical director, spearheads the ongoing development and advancement of the Decima engine.
All intellectual property rights related to Guerrilla's core technologies and content belong to Sony Interactive Entertainment Europe Limited, its affiliates, or licensors.
5. Leadership & Management
Executive Team
Guerrilla Games is led by a strong and experienced team. As of 2025, the studio is directed by joint studio directors Jan-Bart van Beek, Joel Eschler, and Hella Schmidt.
Jan-Bart van Beek
Position: Studio Director
Professional Background: Has been deeply involved in the Horizon series' multiplayer vision from its early stages.
Notable Achievements: Key leadership role in the studio's strategic direction.
Key Contributions to the Company: Guides creative and operational aspects of core projects.
Joel Eschler
Position: Studio Director
Key Contributions to the Company: Provides strategic oversight and contributes to the overall management of the studio.
Hella Schmidt
Position: Studio Director
Key Contributions to the Company: Instrumental in the management and direction of the studio's development efforts.
Michiel van der Leeuw
Position: Studio's Technical Director
Professional Background: Previously served as a joint studio head.
Key Contributions to the Company: Focuses exclusively on the development and innovation of the proprietary Decima engine, a critical component of Guerrilla's technical excellence.
Mathijs de Jonge
Position: Game Director for Horizon Zero Dawn
Key Contributions to the Company: Led the development of the critically acclaimed first game in the Horizon series, shaping its core gameplay and narrative.
Bryan Keiren
Contributions to the Company: Showcases the capabilities and visual programming framework of the DECIMA engine, highlighting its user-friendly tools for developers.
Recent Leadership Changes
In April 2023, Guerrilla Games announced significant changes to its studio management structure, reflecting an organizational evolution.
Former Head of Worldwide Studios: Hermen Hulst previously held this role.
Previous Joint Studio Heads (November 2019): Angie Smets, Jan-Bart van Beek, and Michiel van der Leeuw collectively led the studio.
Transition (April 2023): Michiel van der Leeuw transitioned from a joint studio head role to primarily focus on the crucial development of the Decima engine, underscoring the studio's commitment to advancing its core technology.
Current Leadership (As of 2025): The studio is now under the joint direction of Jan-Bart van Beek, Joel Eschler, and Hella Schmidt.
These changes indicate a strategic alignment of leadership roles to maximize focus on both creative direction and technological innovation, particularly with the Decima engine.
6. Talent and Growth Indicators
Hiring Trends and Workforce
Guerrilla Games is a growing studio, significantly expanding its workforce to meet the demands of its ambitious development pipeline.
Current Workforce Size: As of 2025, the company employs 385 people. Various sources indicate a range of 201 to over 350 professionals, with representations from numerous nationalities (over 25 to 50 nationalities reported).
Expansion Metrics: The company had plans to expand to at least 400 employees in early 2019 and moved into a new, larger studio space in Amsterdam in August 2020 to accommodate this growth.
Hiring Patterns and Open Positions: Guerrilla actively recruits for a diverse array of roles across all disciplines of game development. This includes positions in art, design, engineering (especially related to the Decima engine), production, and quality assurance. Key roles being recruited are aligned with their strategic focus on creating immersive worlds and pushing technical boundaries.
* Employee Sentiment and Culture Insights: The company explicitly emphasizes fostering a welcoming, diverse, and creative work environment. They aim for a flat hierarchy that empowers all employees to contribute ideas and grow professionally, which suggests a positive and collaborative culture. The integration of mobile templates with