Professional Overview
Anders Mousten is a Senior Software Engineer at Rokoko, based in Copenhagen, Denmark. He holds a master’s degree from the IT University of Copenhagen, with a specialization that included advanced procedural generation techniques for AAA game development, evidenced by his 2013 master thesis developed at IO Interactive focusing on procedurally generated playable levels. Anders has over a decade of experience in software engineering, with particular focus on motion capture and related real-time data processing technologies.
Current Role at Rokoko
At Rokoko, Anders is involved in the development of studio-grade motion capture tools targeted at creators working in animation, gaming, VFX, AR/VR, education, and robotics. Rokoko’s product suite includes the Smartsuit Pro II (a wireless full-body motion capture suit), Smartgloves (for detailed finger motion tracking), Headcam (facial capture tools), and the Rokoko Studio software platform, which integrates motion capture data streaming and editing with popular 3D development environments like Unreal Engine, Unity, Blender, and Maya.
As a senior engineer, Anders likely contributes to software architecture, real-time sensor data integration, and possibly AI-driven enhancements in motion capture fidelity and usability. Rokoko’s technology supports a large global user base (over 250,000 creators) and emphasizes ease of setup, real-time streaming, and multi-platform integration, key features for developers on Anders’s team.
Company Profile: Rokoko
- Founded: 2014
- Headquarters: Copenhagen, Denmark
- Global Presence: Offices in Denmark, Greece, and the USA
- Industry: Motion capture technology and animation software
- Key Products:
- Smartsuit Pro II: Wireless, full-body mocap suit streaming data over WiFi.
- Smartgloves: Finger motion capture with hybrid IMU and EMF sensor fusion.
- Coil Pro: Drift-free position tracking addon for Smartgloves.
- Headcam: Lightweight head-mounted camera for facial motion capture.
- Rokoko Studio: Cross-platform recording, cleaning, and real-time streaming mocap software with plugins for major 3D software.
- Full Performance Capture Bundle: Combines multiple capture devices for comprehensive performance data.
- Customer Base: Indie creators, full-scale studios, educators, and researchers.
- Integrations: Seamless compatibility with major 3D content creation tools such as Blender, Unreal Engine, Unity, Maya, Houdini, and more.
- Market Positioning: Rokoko emphasizes accessibility (no camera setups required), rapid deployment (minutes to suit up and capture), and affordability, including discounts aimed at indie creators earning below $100,000 annually.
Professional Achievements and Skills
- Anders has been recognized as a Berlingske Talent 100, an award highlighting promising talents in Denmark, supported by Nuuday, reflecting his notable contributions or potential in the tech industry.
- His language competencies include professional proficiency in English and Danish (native or bilingual), with limited working knowledge of German and elementary skills in French.
- His professional background includes software engineering with a focus on procedural generation, real-time data processing, and potentially interactive or AI-enhanced systems related to motion capture technologies.
- Anders’s network is substantial within Rokoko, with over 10 mutual connections available internally, which may indicate a strong collaborative role within the company.
Relevant Projects
- Procedurally Generated Levels for a AAA Game (Master Thesis): Undertaken in collaboration with IO Interactive, this project advanced procedural generation for game environments, reflecting expertise in complex software systems and interactive 3D content generation.
- Measuring Traits in Situational Games: This research project, done in partnership with Nykredit, explored innovative methods for personality assessment via gaming, demonstrating an interdisciplinary approach linking technology, psychology, and data analysis.
Insights for Engagement
- Anders’s senior role and technical background position him as a key influencer on product development focused on robust software solutions within Rokoko’s hardware-software ecosystems.
- Given Rokoko’s broad user base and integration focus, Anders’s team likely prioritizes maintaining and expanding compatibility with various 3D content creation platforms and enhancing real-time data quality and usability.
- Knowledge of his procedural generation expertise and experience with AAA game-level development tools may indicate openness to cutting-edge simulation, AI, and integration technologies that improve motion capture data fidelity or workflow efficiency.
- Rokoko’s market strategy focusing on ease-of-use and democratizing mocap technology aligns with software solutions that streamline setup, reduce latency, and facilitate smooth streaming, areas where Anders’s software engineering skills are critical.
Contact Data:
- Location: Copenhagen, Denmark
- LinkedIn: [https://dk.linkedin.com/in/anders-mousten-93816136](https://dk.linkedin.com/in/anders-mousten-93816136)
- Company Website: [https://www.rokoko.com/](https://www.rokoko.com/)
This profile provides a comprehensive technical and professional overview of Anders Mousten within Rokoko, emphasizing his relevant expertise, project experience, and the company’s strategic positioning in motion capture technology markets.