Andrew Bangel
3D Artist
Los Angeles, California, United States
Professional Overview
Andrew Bangel is an experienced 3D Artist with a strong track record in the video game industry. He specializes in creating high-quality 3D assets, environments, and visual effects that enhance the immersion and aesthetics of interactive experiences. Bangel's versatility and technical expertise allow him to contribute to all phases of the game development lifecycle, from conceptualization to deployment.
Experience Summary
Current Role
3D Artist, Psyonix (2022-01-01 to Present)
- Responsible for designing and implementing 3D assets, including characters, props, and environmental elements, for the company's flagship game.
- Collaborates closely with the art and design teams to ensure the visual cohesion and technical feasibility of in-game assets.
- Optimizes 3D models and textures to maintain performance and visual fidelity across multiple platforms.
- Provides creative and technical solutions to overcome production challenges, contributing to the timely delivery of high-quality content.
Career Progression
Environment Artist, Treyarch (2018-04-01 to 2021-12-01)
- Played a key role in the development of the award-winning Call of Duty: Black Ops Cold War, responsible for creating immersive and visually striking 3D environments.
- Implemented cutting-edge techniques in environment modeling, texture painting, and lighting to enhance the game's visual appeal and authenticity.
- Collaborated with cross-functional teams to ensure the seamless integration of 3D assets into the game world, optimizing performance and maintaining the artistic vision.
3D Artist, PIXOMONDO (2017-05-01 to 2018-04-01)
- Contributed to the creation of high-quality 3D assets and visual effects for feature films and TV shows, including award-winning projects.
- Demonstrated expertise in organic and hard-surface modeling, texturing, and lighting to bring creative concepts to life.
- Participated in the research and implementation of innovative 3D techniques to solve complex production challenges.
Academic Background
- Bachelor of Fine Arts in Digital Art and Animation, Purdue University (2007-2011)
- Graduated with Honors, maintaining a GPA of 3.8 out of 4.0.
Areas of Expertise
- Proficient in 3D modeling, sculpting, texturing, and lighting using industry-standard software (e.g., Maya, ZBrush, Substance Painter)
- Experienced in creating visually appealing and technically optimized 3D assets for video games and visual effects
- Skilled in problem-solving, creative thinking, and collaborating with cross-functional teams
- Knowledgeable in the latest trends and techniques in 3D art and game development
Professional Impact
- Recognized for his contributions to the award-winning Call of Duty: Black Ops Cold War, which received critical acclaim for its visual design and immersive environments.
- Instrumental in enhancing the visual quality and performance of 3D assets for Psyonix's flagship game, leading to improved player engagement and positive reviews.
- Actively participates in industry events and online communities, sharing knowledge and insights to foster professional growth and innovation.
Conclusion
With a proven track record of delivering high-quality 3D assets and a deep understanding of the video game industry, Andrew Bangel is poised to continue his career trajectory as a versatile and invaluable 3D Artist. His technical expertise, creative problem-solving skills, and collaborative mindset make him a valuable asset to any game development team.