Professional Summary
Professional Overview
James Briggs is a seasoned Principal Engineer with a strong background in software development, virtual reality, and game design. He brings over 5 years of industry experience to his current role, with a proven track record of delivering innovative technology solutions and contributing to the advancement of the virtual reality field.
Experience Summary
Current Role
As the Principal Engineer at Gemba, James is responsible for leading cross-functional engineering teams in the development of cutting-edge virtual reality applications. In this role, he oversees the technical direction, project management, and quality assurance of complex VR projects, ensuring the delivery of robust and user-centric solutions. James' expertise in Unity VR development and his keen eye for detail have been instrumental in driving the success of Gemba's VR initiatives.
Career Progression
Prior to his current position, James held several roles within the VR and game development industries. As a Senior Engineer and Software Engineer at Gemba, he played a pivotal role in the development and optimization of the company's VR training platform, contributing to its widespread adoption. Additionally, his experience as a Unity VR Developer at AVRT Adaptive Virtual Reality Training and a Unity Developer at Oakley VR has equipped him with a comprehensive understanding of virtual reality technologies and their applications.
James' entrepreneurial spirit is also evident in his role as the Lead Programmer and Co-founder of Prime Foolery, where he honed his skills in game design and programming. His brief stint as a Game Designer at Playniac further expanded his expertise in the game development field.
Academic Background
James holds a Bachelor's degree in Computer Science from the University of Cambridge, where he specialized in software engineering and virtual reality technologies. During his studies, he demonstrated exceptional academic performance and a deep passion for innovative technology.
Areas of Expertise
- Expertise in Unity VR development, including optimizing performance, implementing interactive features, and creating immersive user experiences
- Proficiency in C#, C++, and other programming languages, with a strong understanding of software engineering principles
- Proven leadership skills in managing cross-functional engineering teams and driving the successful delivery of complex VR projects
- Extensive knowledge of the latest trends and advancements in the virtual reality industry
- Excellent problem-solving and analytical skills, with the ability to identify and address technical challenges
Professional Impact
Throughout his career, James has made significant contributions to the virtual reality industry. His work at AVRT Adaptive Virtual Reality Training and Oakley VR has helped to advance the use of VR in training and simulation, leading to measurable improvements in user engagement and learning outcomes. As the Principal Engineer at Gemba, James has spearheaded the development of innovative VR solutions that have been instrumental in the company's growth and industry recognition.
Conclusion
With his wealth of experience, technical expertise, and visionary leadership, James Briggs is poised to continue making a meaningful impact in the virtual reality field. As he progresses in his career, he remains committed to driving innovation, fostering collaborative engineering teams, and delivering cutting-edge VR solutions that transform industries and enhance user experiences.