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Maxime Renault

Professional Summary



Professional Overview


Maxime Renault is a highly skilled 3D Artist with extensive experience in the video game and digital media industries. He specializes in environment and props design, bringing innovative and visually captivating 3D assets to life. With a strong technical proficiency and a keen eye for detail, Maxime has made valuable contributions to the projects he has been involved in.

Experience Summary



Current Roles


3D Artist, UBISOFT IVORY TOWER (2022-11-01 to Present)
  • Responsible for creating high-quality 3D environments and props for the studio's flagship video game titles

  • Collaborates closely with the design and art teams to ensure seamless integration of 3D assets into the game world

  • Contributes to the overall visual development and artistic direction of the projects


Intervenant Game Art 3D, New3dge (2024-01-01 to Present)
  • Serves as a subject matter expert, providing instruction and mentorship to aspiring 3D artists

  • Develops and delivers comprehensive training programs focused on 3D modeling, texturing, and asset creation

  • Actively participates in the school's curriculum development and innovation initiatives


Career Progression


Intervenant Game Art 3D, PÔLE 3D (2021-09-01 to 2023-09-01)
  • Taught a range of 3D art courses, including environment and props design, to the next generation of video game artists

  • Collaborated with the school's leadership to update and enhance the curriculum, ensuring it remained relevant and industry-aligned


Asset Validator, UBISOFT IVORY TOWER (2021-03-01 to 2022-11-01)
  • Responsible for reviewing and validating 3D assets created by the studio's art team

  • Provided valuable feedback and guidance to ensure the consistency and quality of the game's visual elements


3D Artist - Environment / Props Design, Histovery (2018-09-01 to 2021-03-01)
  • Designed and developed high-fidelity 3D environments and props for the company's interactive historical exhibits

  • Collaborated with the creative and technical teams to deliver visually engaging and immersive experiences for visitors


Academic Background


Maxime holds a Bachelor's degree in Digital Arts and Animation from the École Supérieure d'Art et de Design de Reims, where he honed his 3D modeling, texturing, and animation skills.

Areas of Expertise


  • 3D modeling and asset creation

  • Environment and props design

  • Texturing and material creation

  • Game engine integration and optimization

  • Mentorship and teaching of 3D art best practices


Professional Impact


  • Contributed to the successful launch of several acclaimed video game titles at UBISOFT IVORY TOWER

  • Designed visually captivating 3D environments and props for Histovery's interactive historical exhibits

  • Helped to shape the curriculum and teaching methodology at PÔLE 3D and New3dge, empowering the next generation of 3D artists


Conclusion


With his exceptional technical skills, creative vision, and industry experience, Maxime Renault is a valuable asset to any organization seeking to enhance the visual quality and impact of their digital projects. His dedication to continued learning and mentorship make him a versatile and sought-after 3D artist in the ever-evolving landscape of the video game and digital media industries.