Professional Overview
Nathan Mulhollen is a seasoned 3D artist with a strong background in the gaming industry, currently serving as a 3D Artist III at Gamefam in Washington, Pennsylvania. His expertise spans 3D modeling, texturing, and game development, with a focus on creating engaging and immersive gaming experiences.
Experience Summary
Current Role
As a 3D Artist III at Gamefam, Nathan is responsible for creating high-quality 3D models, textures, and animations for various gaming projects. His key responsibilities include collaborating with cross-functional teams, developing and implementing 3D art assets, and ensuring timely delivery of projects.
Career Progression
Nathan's career progression is marked by notable roles, including 3D Artist 2 at Gamefam, 3D Generalist at Gold Creek Games, Game Director at Lunar Tale Games LLC, and 3D Modeler at Elder Games. His career trajectory demonstrates growth and expertise in 3D art and game development, with a focus on leadership and management.
Areas of Expertise
Nathan's areas of expertise include 3D modeling, texturing, game development, leadership, and management. He is proficient in various software and technologies, including those used for 3D modeling and game development.
Professional Impact
Nathan has contributed to various gaming projects, demonstrating his ability to deliver high-quality results and collaborate with teams. His work has likely had a positive impact on the gaming industry, although specific metrics are not available.
Conclusion
Nathan Mulhollen is a skilled 3D artist with a strong background in the gaming industry. His current role as a 3D Artist III at Gamefam demonstrates his expertise and growth, and his areas of expertise highlight his versatility and proficiency in 3D art and game development. As a professional, Nathan is focused on delivering high-quality results and contributing to the gaming industry.