Professional Overview
Rohan Kamuni is a seasoned 3D Artist currently based in Mumbai, Maharashtra, India. As a 3D Artist at SGS & Co, his current role encompasses a wide range of responsibilities including creating high-quality 3D models, textures, and animations. His key expertise areas include 3D modeling, texturing, lighting, and animation, with a primary industry focus on visual effects, gaming, and simulations.
Experience Summary
Current Role
Rohan Kamuni is currently working as a 3D Artist at SGS & Co, a position he has held since May 2024. In his current role, he is responsible for designing and developing 3D models, textures, and animations for various projects. Although specific achievements in his current role are not available, his continued employment in this capacity underscores his skill and adaptability in the field.
Career Progression
Rohan's career progression highlights his growth and versatility as a 3D artist. Notable previous roles include his tenure as a 3D Artist at Think WhyNot Group from 2022 to 2024, VG SIMULATIONS Pvt. Ltd. from 2021 to 2022, and as a 3D Generalist at STEPapp from 2019 to 2021. Earlier in his career, he worked as a Lighting Artist at Maya Digital Studios Pvt. Ltd. and as a 3D Modeler at Tap Cube Studios. These roles demonstrate a consistent trajectory of professional growth and an expanding skill set in the 3D art domain.
Areas of Expertise
Rohan's areas of expertise include a broad spectrum of industry-specific skills such as 3D modeling, texturing, lighting, and animation. He possesses technical competencies in various software and tools relevant to 3D art and animation. While specific leadership and management capabilities are not detailed, his progression through various roles suggests an ability to work effectively in team environments and potentially lead projects or mentor junior artists.
Professional Impact
Although specific notable projects, initiatives, or measurable achievements are not available, Rohan's consistent engagement in the 3D art industry across multiple companies and roles signifies his contribution to the field. His work has likely impacted the visual quality and engagement of various projects, including games, simulations, and visual effects productions.
Conclusion
Rohan Kamuni's professional trajectory underscores his dedication to the field of 3D art, marked by continuous learning, adaptation, and contribution. Currently focused on his role as a 3D Artist at SGS & Co, he brings a valuable combination of technical skills, industry experience, and creativity to the table. His value proposition lies in his ability to deliver high-quality 3D art solutions, collaborate effectively with teams, and grow with the evolving demands of the industry.