Education
Harvard University
BA, Visual and Environmental Studies 1986-01-01 - 1992-01-01Peabody Veterans Memorial High School
High School Diploma, 1983-01-01 - 1986-01-01Work Experience
Stealth Mode
Current
Stealth Mode
Wave
2020-04-01 - 2023-12-01
Wave
Amazon
2015-10-01 - 2020-04-01
Amazon
Electronic Arts (EA)
2007-06-01 - 2015-10-01
Electronic Arts (EA)
MOG (acquired by Beats, then Apple)
2006-03-01 - 2007-06-01
MOG (acquired by Beats, then Apple)
Autodesk
2002-03-01 - 2006-04-01
Autodesk
Psynchro Labs
2004-07-01 - 2006-03-01
Psynchro Labs
Earthnoise, Inc.
1999-07-01 - 2001-04-01
Earthnoise, Inc.
OZ Sports
1997-01-01 - 1999-06-01
OZ Sports
Worlds, Inc.
1996-06-01 - 1996-12-01
Worlds, Inc.
Skills
Summary
With over 25 years of experience in the interactive entertainment industry, I am a product leader, strategist, and innovator who thrives at the intersection of games, user generated content and community. I am passionate about creating immersive social entertainment experiences that leverage cutting-edge technologies and business models. As the Chief Product Officer at Wave, I led the design and development of a fully integrated end-to-end platform for creating, performing, broadcasting, and attending live, interactive 3D virtual performances. Our products serve content creators, performers, and audiences, who can co-create uniquely engaging and participatory events using our tools, workflows, and proprietary Wave-specific content object framework on top of Unreal Engine. I oversaw the integration of cloud services, game engines and servers, video live streaming platforms, and user-generated content community platforms to support and monetize our content ecosystem. Previously at Amazon, I led the product development of identity, commerce, and social features for Amazon games, and I designed new products and services to support next-generation community gaming experiences across Amazon games and Twitch.