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Adam Siegel

Adam Siegel

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Co-Founder @ Stealth Mode Chief Product Officer | Digital Content Creation, Virtual Worlds, UGC, Online Communities
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Education

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Harvard University

BA, Visual and Environmental Studies 1986-01-01 - 1992-01-01
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Peabody Veterans Memorial High School

High School Diploma, 1983-01-01 - 1986-01-01

Work Experience

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Stealth Mode

Current

Stealth Mode

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Wave

2020-04-01 - 2023-12-01

Wave

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Amazon

2015-10-01 - 2020-04-01

Amazon

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Electronic Arts (EA)

2007-06-01 - 2015-10-01

Electronic Arts (EA)

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MOG (acquired by Beats, then Apple)

2006-03-01 - 2007-06-01

MOG (acquired by Beats, then Apple)

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Autodesk

2002-03-01 - 2006-04-01

Autodesk

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Psynchro Labs

2004-07-01 - 2006-03-01

Psynchro Labs

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Earthnoise, Inc.

1999-07-01 - 2001-04-01

Earthnoise, Inc.

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OZ Sports

1997-01-01 - 1999-06-01

OZ Sports

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Worlds, Inc.

1996-06-01 - 1996-12-01

Worlds, Inc.

Skills

Market Analysis Leadership Business Strategy Unity Unreal Engine Cloud Services Product Planning Executive Management Cross-team Collaboration Product Strategy Product Road Mapping Agile Methodologies Team Management Communication Product Innovation Content Monetization Technology Integration User Generated Content User Experience Design Business Analysis

Summary

With over 25 years of experience in the interactive entertainment industry, I am a product leader, strategist, and innovator who thrives at the intersection of games, user generated content and community. I am passionate about creating immersive social entertainment experiences that leverage cutting-edge technologies and business models. As the Chief Product Officer at Wave, I led the design and development of a fully integrated end-to-end platform for creating, performing, broadcasting, and attending live, interactive 3D virtual performances. Our products serve content creators, performers, and audiences, who can co-create uniquely engaging and participatory events using our tools, workflows, and proprietary Wave-specific content object framework on top of Unreal Engine. I oversaw the integration of cloud services, game engines and servers, video live streaming platforms, and user-generated content community platforms to support and monetize our content ecosystem. Previously at Amazon, I led the product development of identity, commerce, and social features for Amazon games, and I designed new products and services to support next-generation community gaming experiences across Amazon games and Twitch.

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