Education
Massachusetts Institute of Technology
B.S., Computer Science and Engineering 1990-09-01 - 1994-06-01Work Experience
Rec Room
Current
Rec Room
Fluent Dynamics
2023-06-01 - 2024-05-01
Fluent Dynamics
Meta
2017-02-01 - 2023-01-01
Meta
Secret Mumbo, Inc.
2015-09-01 - 2016-12-01
Secret Mumbo, Inc.
Rumble
2011-12-01 - 2015-09-01
Rumble
A Bit Lucky, Inc.
2010-10-01 - 2011-12-01
A Bit Lucky, Inc.
Paragon Studios
2008-02-01 - 2010-09-01
Paragon Studios
Midway Games
2006-10-01 - 2008-02-01
Midway Games
NCSOFT West
2006-07-01 - 2006-10-01
NCSOFT West
Chasing Dogs Studios
2005-09-01 - 2006-07-01
Chasing Dogs Studios
Skills
Summary
Experienced Software Development Leader with technical, design, product, and management experience to view the big picture and effectively drive, coordinate, and mentor teams For a while, I wrote about tech, team-building, and what it's like to grow in engineering leadership. You can find those reflections here: 👉 https://artminupdates.substack.com Seasoned Software Engineering Leadership Highlights: - Decision Maker for Quest Software program over three years starting with the launch of Oculus Quest - Accountable leadership to effectively manage both upwards and downwards - Philosophy of learning through shipping product and iterative experiments - Able hands on engineer to create prototypes, write code when necessary, and learn entire tech stack - Shipping/Live Experience with Game Console, PC, iOS, Facebook Games, and large scale MMOs - Mentored both team leadership and developers of all disciplines, largest team with 250 engineers at Oculus/Meta. - Founder/Co-Founder of Four Different Game Development Companies, One AI Company in 2023 Until joining Oculus, entire career since 1993 in the game industry. Experience as Designer, Programmer, Project Director, Start-up Founder, Director of Development and Executive Producer. At Looking Glass, worked on two highly acclaimed games and quickly rose to lead programmer role on 2nd project. At Multitude, co-founded an Internet game company (funded to 60 million dollars). At Valve, orchestrated/managed the acquisition of the largest online action game, Counter-Strike. At NCsoft/Paragon Studios, worked and focused on company culture and processes to create a more efficient and empowered development process. Faculty member of 2-day tutorial workshop at Game Developer Conference. Teams of attendees participate in extensive hands-on exercises using a formal framework for analyzing games. Taught eleven of the sixteen years this tutorial has been held (2001-2016). Specialties: Managing cross-discipline development teams work in a collaborative manner to rapidly iterate products.