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David A. Smith

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CTO @ Croquet CTO at Croquet Corporation
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Education

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University of Chicago

BA, Mathematics 1975-01-01 - 1981-01-01

Work Experience

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Croquet

Current

Croquet

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Wearality Corporation

2015-01-01 - 2017-01-01

Wearality Corporation

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Lockheed Martin

2010-01-01 - 2015-06-01

Lockheed Martin

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3D Immersive Collaboration Corp

2005-12-01 - 2010-01-01

3D Immersive Collaboration Corp

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Croquet Project

2002-01-01 - 2010-01-01

Croquet Project

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Gensym

2004-01-01 - 2007-01-01

Gensym

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3Dsolve

2001-11-01 - 2007-01-01

3Dsolve

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Viewpoints Research Institute

2000-01-01 - 2005-01-01

Viewpoints Research Institute

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Virtus Corporation

1990-01-01 - 2001-12-01

Virtus Corporation

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Red Storm Entertainment

1998-01-01 - 2001-01-01

Red Storm Entertainment

Skills

3D Software Development Software Engineering Distributed Systems Software Design Systems Engineering Simulations C++ Agile Methodologies Architecture Technical Leadership System Architecture Integration Program Management Cloud Computing Object Oriented Design Augmented Reality Artificial Intelligence Game Design Innovation

Summary

I am a computer scientist and entrepreneur who has focused on interactive 3D and using 3D as a basis for new user environments and entertainment for over thirty years. I create world-class teams and ship impossible products. I have over 35 patents and invented portals in 3D games and probably invented crates as well (LOL). I am currently CTO/founder of Croquet/Multisynq, a fully decentralized, edge-based platform that provides frictionless deployment of massively shared, web-based games, apps, tools, and commerce platforms. I was Founder and CTO of Wearality Corporation, where we created the Wearality Sky featuring the widest field of view lenses in focus everywhere. As a Senior Fellow at Lockheed Martin MST I focused on next generation human centric computing and collaboration. I developed many key technologies including extreme wide field of view lenses for AR (over 140° field of view) and immersive VR (180° field of view with a single lens). I was the designer of the DoD Virtual World Framework – a browser based collaboration system. I was the chief architect of the Open Croquet Project, where I worked with Alan Kay (Turing Award winner), Andreas Raab, and David P. Reed (architect of TCP/IP). I was CTO and co-founder of Teleplace, Inc. providing a collaboration platform developed for enterprises. I cofounded Red Storm Entertainment with Tom Clancy and co-created the game Rainbow Six. In 1987, I created "The Colony", the very first realtime 3D adventure game/shooter and the precursor to today's first-person shooters. The game won the "Best Adventure Game of the Year" award from MacWorld Magazine. In 1988, I used these technologies to create a virtual set and virtual camera system used by James Cameron for the movie The Abyss. I founded Virtus Corporation in 1990 and developed Virtus Walkthrough, the first real-time 3D design application for personal computers. I am featured in the FPS documentary available here: https://fpsdoc.com/

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