Education
Pepperdine Graziadio Business School
Master of Business Administration - MBA, Business 2002-01-01 - 2004-01-01Work Experience
Current
Versus
2024-01-01 - 2025-01-01
Versus
Snap Inc.
2019-04-01 - 2022-11-01
Snap Inc.
Unity
2014-08-01 - 2018-03-01
Unity
Omek Interactive (Acquired by Intel)
2011-05-01 - 2012-01-01
Omek Interactive (Acquired by Intel)
The Walt Disney Company
2008-03-01 - 2011-05-01
The Walt Disney Company
RealNetworks
2006-08-01 - 2008-03-01
RealNetworks
Intellectual Capital
2003-09-01 - 2006-08-01
Intellectual Capital
iM Networks (acquired by Softbank)
2000-08-01 - 2003-08-01
iM Networks (acquired by Softbank)
Skills
Summary
I’ve spent my career building and scaling businesses at the intersection of technology, content, and innovation — from leading AR platform strategy at Snap and XR monetization at Unity, to transforming AI-powered gaming at Versus Game, and advising startups across Web3, machine learning, and immersive computing. As an business development leader, I’ve restructured teams, pioneered go-to-market models, and closed transformational partnerships with companies like Microsoft, Meta, Google, Disney, EA, and others — resulting in 8–9 figure impact and industry-firsts across AR, gaming, and AI ecosystems. At Snap, I led the creation of Camera Kit — a foundational AR platform — and launched Snap’s ML developer ecosystem, fueling next-gen AR commerce and try-on experiences. At Unity, I helped grow XR platform partnerships into a $400M revenue engine, driving market leadership. At Versus Game, I rebuilt the business development org, modernized monetization strategy, and helped close deals with top media and entertainment brands for its AI-native content gamification platform. Now, I work exclusively with companies I believe in — advising executive teams on strategy, platform growth, and GTM execution. My focus: AI, XR, gaming, and emerging tech platforms with the potential to reshape markets and create meaningful value.