Education
The University of Edinburgh
Non-Grad, Artificial Intelligence 1998-10-01 - 1999-07-01Aalborg University
M.Sc. E. E., Intelligent Multimedia 1991-01-01 - 1999-01-01Vordingborg Gymnasium
Highschool, Math, Physics, Computer Science, Design 1988-01-01 - 1991-01-01Nørre Vedby Skole
, 1986-01-01 - 1988-01-01Øster Kippinge Skole
, 1978-01-01 - 1986-01-01Work Experience
AutoRemind
Current
AutoRemind
BuckCreations
Current
BuckCreations
Games Industry
Current
Games Industry
Censorkorpset for informationsvidenskab og interaktive medier
2005-01-01 - 2018-03-01
Censorkorpset for informationsvidenskab og interaktive medier
Apex Virtual Entertainment
2009-07-01 - 2013-01-01
Apex Virtual Entertainment
International Game Developers Association
2001-01-01 - 2010-03-01
International Game Developers Association
Guppyworks ApS
2005-03-01 - 2009-04-01
Guppyworks ApS
InterActive Vision
2002-03-01 - 2005-03-01
InterActive Vision
ITE
2000-02-01 - 2002-02-01
ITE
Interactive Television Entertainment
1999-07-01 - 2000-02-01
Interactive Television Entertainment
Skills
Summary
I excel in navigating complex structures, providing both an abstract overview and meticulous attention to detail. My passion for developing software and digital products is driven by the everyday thrill of getting the best out of teams and witnessing products evolve. I thrive when involved from idea conception to the final product, contributing at both the strategic, creative and deep technical levels. I have been serious about making games and other software since I was a teen and gained a lot of experience from the many projects I've been involved in and with a leading role in most of them. In 2001 I took initiative to bring together game developers in Denmark founding the Denmark Chapter of the International Game Developers Association and has since been speaking at conferences, hosting events, giving lectures and worked as exam censor on many game projects mostly at the IT University of Copenhagen and DADIU. Core Competencies: o Deep technical hands-on experience as software engineer and architect o Engaging Leadership in multi-disciplinary teams (technical and creative) o Management Projects, Outsourcing, QA o Effective communication across various levels and stakeholders o Business experience publishing 50+ games globally o Hands-on experience in all aspects of game development (technical and creative) o Continuous learning mindset, exploring new technologies weekly o Cross Platform Development (Web, Mobile, Consoles) with UX focus