Work Experience
Kwalee
Current
Kwalee
Eutechnyx
2013-07-01 - 2014-08-01
Eutechnyx
Hippo Entertainment
2012-10-01 - 2013-07-01
Hippo Entertainment
Team17
2011-12-01 - 2012-10-01
Team17
Iguana Entertainment Limited
2009-02-01 - 2011-12-01
Iguana Entertainment Limited
Atomic Planet Entertainment
2000-08-01 - 2009-01-01
Atomic Planet Entertainment
Acclaim Studios Teesside
1995-06-01 - 2000-08-01
Acclaim Studios Teesside
Iguana Entertainment UK
1993-02-01 - 1995-06-01
Iguana Entertainment UK
Optimus Software Ltd
1988-02-01 - 1993-02-01
Optimus Software Ltd
Freelance
1983-01-01 - 1988-01-01
Freelance
Skills
Summary
- Chief Operating Officer at Kwalee - a rapidly expanding independent mobile games developer and publisher based in Leamington Spa, UK with multiple major success including #1 games Draw it and Go Fish, Looper!, Skiddy Car and PLANK! Kwalee was founded by David Darling, CBE and employs a world class team of game developers, including the original creators of Micro Machines and Game Genie. We are working on fun, addictive, and innovative games for iOS and Android. - Executive Producer at Eutechnyx - the world's leading independent motorsport game developer & publisher, with a history spanning over 25 years. Working on several key mobile titles at the Gateshead HQ. - Founder / Development Director of Hippo Entertainment Ltd. A developer / publisher of casual / social games for mobile / tablet / browser. - Founder / Development Director of new video games development studio in England - Iguana Entertainment Ltd. - founded March 2009. - Founder / Operations Director of successful video games development studio in England - Atomic Planet Entertainment Ltd. - Has run development studios since 1988 - starting with Optimus Software Ltd., which then merged with Iguana US to become Iguana UK (developers of NBA Jam), which was then purchased By Acclaim Entertainment - Strong technical background, having programmed many games up until around 1996 on many different platforms - Strong focus on project management. Bringing products in on time, on budget, and to a high quality is very important for our studio - Experienced working on virtually every games platform since the industry's conception. Specialties: Has Successfully run development studios since 1988. Had first game published in 1983 at the age of 13.