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Jeff Zoern

Jeff Zoern

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Technical Artist @ Next Level Games Technical Artist at Next Level Games Inc.; a Subsidiary of Nintendo Co., Ltd.
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Education

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Unseen University

, Autodidactics 1987-01-01 - 2017-01-01
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Sheridan College

, Classical Animation 1988-01-01 - 1990-01-01

Work Experience

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Next Level Games

Current

Next Level Games

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Thaumogenesis

Current

Thaumogenesis

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Jetpack Interactive

2015-09-01 - 2018-03-01

Jetpack Interactive

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United Front Games

2010-02-01 - 2015-09-01

United Front Games

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Deep Fried Entertainment

2008-04-01 - 2009-09-01

Deep Fried Entertainment

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ZAPiT Games

2006-02-01 - 2008-03-01

ZAPiT Games

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Alias|Wavefront

2000-01-01 - 2002-02-01

Alias|Wavefront

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SNK Corporation

1994-12-01 - 2000-01-01

SNK Corporation

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Philips

1991-09-01 - 1994-12-01

Philips

Skills

Maya 3D Game Development Video Games 3D Studio Max Animation Xbox 360 Zbrush Character Animation PS3 Rigging Character Modeling Perforce PS4 XBox One Character Rigging 3D Modeling ZBrush Scripting Unreal Engine 4

Summary

26 years in Video Game Development and 3D Graphics 13 gaming platforms/consoles (including the current generation) Technical Artist, Art Director, Technical Animator, and Motion Capture Supervisor Particularly interested in Interactive Prop and Rigging, and Characters for Games and VR/AR Games of Note: Disney Infinity 3.0 - Marvel Battlegrounds (Disney) • Technical Artist Sleeping Dogs: Definitive Edition (Square Enix) • Technical Artist Tomb Raider: Definitive Edition (Square Enix) • Technical Artist Sleeping Dogs (Square Enix) • Technical Artist MLB 2K9 Fantasy All-Stars (2K Sports) • Nintendo DS • Technical Art Lead Kenran Butosai (SCEI) • Sony Playstation2 • Fighting Model Production (Mechs and Vehicles) Killer 7 (Capcom) • Nintendo GameCube & Sony Playstation2 • 3D Technical Artist The Roads Edge / Round Trip RV (SNK) • Hyper-NeoGeo64 • Lead 3D Designer Art of Fighting 3: The Path of the Warrior (SNK) • NeoGeo • Motion Capture Hotel Mario (Philips) • Compact Disc Interactive (CDi) • Art Director ...and many more. Game Engines: * Unreal Engine 4 * Unity * PhyreEngine ...as well as a number of specialized or proprietary Engines Software: * Maya (since v1.0b2) * 3D Studio Max (since v8.0) * ZBrush * Substance * Adobe Photoshop (since 1989) * Adobe Illustrator (since 1989) * Adobe After Effects ...and many, many more. I've lived and worked in Los Angeles, Silicon Valley, Toronto, and Vancouver as well as Osaka and Tokyo Japan while working in the Game Industry.

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