Education
Unseen University
, Autodidactics 1987-01-01 - 2017-01-01Sheridan College
, Classical Animation 1988-01-01 - 1990-01-01Work Experience
Next Level Games
Current
Next Level Games
Thaumogenesis
Current
Thaumogenesis
Jetpack Interactive
2015-09-01 - 2018-03-01
Jetpack Interactive
United Front Games
2010-02-01 - 2015-09-01
United Front Games
Deep Fried Entertainment
2008-04-01 - 2009-09-01
Deep Fried Entertainment
ZAPiT Games
2006-02-01 - 2008-03-01
ZAPiT Games
Alias|Wavefront
2000-01-01 - 2002-02-01
Alias|Wavefront
SNK Corporation
1994-12-01 - 2000-01-01
SNK Corporation
Philips
1991-09-01 - 1994-12-01
Philips
Skills
Summary
26 years in Video Game Development and 3D Graphics 13 gaming platforms/consoles (including the current generation) Technical Artist, Art Director, Technical Animator, and Motion Capture Supervisor Particularly interested in Interactive Prop and Rigging, and Characters for Games and VR/AR Games of Note: Disney Infinity 3.0 - Marvel Battlegrounds (Disney) • Technical Artist Sleeping Dogs: Definitive Edition (Square Enix) • Technical Artist Tomb Raider: Definitive Edition (Square Enix) • Technical Artist Sleeping Dogs (Square Enix) • Technical Artist MLB 2K9 Fantasy All-Stars (2K Sports) • Nintendo DS • Technical Art Lead Kenran Butosai (SCEI) • Sony Playstation2 • Fighting Model Production (Mechs and Vehicles) Killer 7 (Capcom) • Nintendo GameCube & Sony Playstation2 • 3D Technical Artist The Roads Edge / Round Trip RV (SNK) • Hyper-NeoGeo64 • Lead 3D Designer Art of Fighting 3: The Path of the Warrior (SNK) • NeoGeo • Motion Capture Hotel Mario (Philips) • Compact Disc Interactive (CDi) • Art Director ...and many more. Game Engines: * Unreal Engine 4 * Unity * PhyreEngine ...as well as a number of specialized or proprietary Engines Software: * Maya (since v1.0b2) * 3D Studio Max (since v8.0) * ZBrush * Substance * Adobe Photoshop (since 1989) * Adobe Illustrator (since 1989) * Adobe After Effects ...and many, many more. I've lived and worked in Los Angeles, Silicon Valley, Toronto, and Vancouver as well as Osaka and Tokyo Japan while working in the Game Industry.