Education
University of Maryland
PhD, Computer Science 1987-09-01 - 1992-05-01Work Experience
Jim Gray Productions
Current
Jim Gray Productions
Squid Games
Current
Squid Games
Midnight Society
2022-04-01 - 2023-06-01
Midnight Society
Free Range Games
2021-08-01 - 2022-04-01
Free Range Games
Industrial Light & Magic
2016-04-01 - 2021-07-01
Industrial Light & Magic
Sledgehammer Games
2012-11-01 - 2016-03-01
Sledgehammer Games
Truck Game Partners
2011-06-01 - 2012-12-01
Truck Game Partners
Paragon Studios
2011-02-01 - 2011-06-01
Paragon Studios
AiLive Inc.
2009-10-01 - 2011-02-01
AiLive Inc.
Lucasfilm
2008-01-01 - 2009-10-01
Lucasfilm
Skills
Summary
Since 2002, I have focused on AAA Game Development - primarily gameplay programming. Major shipped titles include Call of Duty: Advanced Warfare (2014), Three (3) location-based VR experiences: Secrets of the Empire (2017), Ralph Wrecks VR (2018), and Avengers, Damage Control (2019), and six (6) "snapshots" of Deadrop (2022-2023). I have worked on vehicle simulations, player movement, camera systems, animation, and AI. Generally speaking, I thrive when working on difficult gameplay problems. My main programming language is C++, though recently, I've written a lot of "blueprint", while working in UE4 and UE5. Since 2016, I've taken on leadership roles, building and guiding the Engineering team, supervising Engineering tasks, and coordinating with other departments (e.g., Production, Design, Art, Animation, Effects, Lighting, Audio, etc).