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Kevin Bradshaw

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Field Consultant @ Ab Initio Software I solve problems using humans and computers.
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Education

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University of Oxford

D.Phil., Information Engineering / Artificial Intelligence 1991-01-01 - 1995-01-01
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Heriot-Watt University

BSc. Hons., Physics, Computer Science 1987-01-01 - 1991-01-01

Work Experience

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Ab Initio Software

Current

Ab Initio Software

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Realizer Labs

2010-06-01 - 2015-12-01

Realizer Labs

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Beerdog LLC

2012-06-01 - 2015-02-01

Beerdog LLC

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buzzd

2009-06-01 - 2010-02-01

buzzd

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LimeWire

2008-04-01 - 2009-03-01

LimeWire

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Playphone, Inc.

2004-11-01 - 2007-01-01

Playphone, Inc.

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Blaze Media (Kayak Interactive)

2002-12-01 - 2004-11-01

Blaze Media (Kayak Interactive)

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Iplay

1998-04-01 - 2001-10-01

Iplay

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Consult Hyperion

1997-02-01 - 1998-10-01

Consult Hyperion

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BAE Systems Digital Intelligence

1995-01-01 - 1997-01-01

BAE Systems Digital Intelligence

Skills

Digital Media Strategic Partnerships Start-ups Social Media Social Games UI design Product Management Mobile Devices Mobile Entertainment Location Based Services Cloud Computing Gamification Location Based Marketing Mobile Games Fundraising Mobile Content Angel Investing Mobile Applications Entrepreneurship Venture Capital

Summary

With a unique combination of creative and technical experience, combined with strong commercial instincts, I have lead teams of all sizes to success. With deep experience of development platforms across many industries, I deliver products which can create new markets and bring significant new revenue streams. I have formed and lead teams of world-class talent to deliver a number of industry firsts, including: • With Ab Initio, delivered multiple enterprise-scale parallel computing applications. • As the Founder and CEO of I-Play, the first and most successful mobile entertainment platform and publisher of its time, my team defined a new media sector by successfully uniting three disparate industries – digital interactive entertainment, the web and mobile networks – enabling new revenue streams for all participants. • As CTO of PlayPhone led a global team to create the first multi-channel mobile content delivery platform, including portals for both Wal-Mart and Bandai Networks. Reaching almost 1-million users within 12 months of launch, our service included the first subscription-based stored-value business model for wireless content, incorporating prepaid retail cards in all major US retailers and via all US mobile network billing systems. • As COO of LimeWire, led a multi-disciplinary technical, licensing and operations team to demonstrate something few would have believed – that our audience of 40 million unique monthly users would purchase licensed music. • As COO of buzzd, launched the first local-mobile-social network, integrating and visualizing social media activity in 30 major cities into an acclaimed mobile app. • With Realizer Labs, innovated a number of new consumer digital opportunities, including the first AI-driven local mobile social network for consumer product discovery, and an application which extends Twitter for which we received a US patent.

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