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Matthew MacLaurin

Matthew MacLaurin

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ceo, designer, engineer @ Mythogenic Founder @ Mythogenic | Apple, PlayStation, Microsoft, Berkeley
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Education

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University of California, Berkeley, Haas School of Business

Master of Business Administration (MBA), Design and Innovation Management 2015-01-01 - 2016-01-01
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University of California, Santa Cruz

, Computer Science, Fine Art 1983-01-01 - 1986-01-01

Work Experience

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Mythogenic

Current

Mythogenic

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Animal Repair Shop

Current

Animal Repair Shop

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Believer Company LLC

2023-06-01 - 2024-09-01

Believer Company LLC

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Microsoft

2021-05-01 - 2023-06-01

Microsoft

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Sony Interactive Entertainment

2019-10-01 - 2021-05-01

Sony Interactive Entertainment

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Facebook

2018-09-01 - 2019-08-01

Facebook

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Indeed

2017-01-01 - 2018-09-01

Indeed

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Nest Labs

2015-10-01 - 2016-12-01

Nest Labs

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eBay

2011-06-01 - 2015-10-01

eBay

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Microsoft

2003-03-01 - 2011-06-01

Microsoft

Skills

Large Language Models (LLM) Programming Team Management Clear Vision Unreal Engine Key Performance Indicators Leadership Strategy Product Development Management Product Design Product Management User Experience User Interface User Experience Design Mobile Devices Experience Design Mobile Applications Game Design Usability Testing

Summary

Creativity at scale is the my north star, and code is my favorite tool. From Newton engineer to feature film, Microsoft, Apple, and head of all software design for the PlayStation 5. It's starting to get interesting. Currently building Mythogenic, a modern, software-defined game studio. In 2030, game studios will be: - tiny: 10 people will compete globally - expert: composed almost entirely of human experts in art, engineering, and design - empowered: tech solves the non-creative work so humans can focus on true differentiation This will look very different for different teams based on strengths and individual tastes. That's a very good thing. We want the game industry to look and work more like rock bands than risk management teams.

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