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Peter Johnson

Peter Johnson

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CEO / Developer @ Soluble Apps CEO, Soluble Apps
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Work Experience

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Soluble Apps

Current

Soluble Apps

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Eutechnyx

2008-12-01 - 2010-06-01

Eutechnyx

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Venom Games

2003-02-01 - 2008-09-01

Venom Games

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Rage Games

1993-01-01 - 2003-01-01

Rage Games

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Freelance

1989-01-01 - 1991-01-01

Freelance

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Ocean

1985-01-01 - 1989-01-01

Ocean

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Superior Software

1982-01-01 - 1984-12-01

Superior Software

Skills

Xbox 360 Game Development PS3 Video Games Computer Games Animation Game Programming Film Game Design Xbox Sound Scripting iPhone Mobile Games Gameplay Level Design Casual Games Game Mechanics Cross-platform Development

Summary

I have 40 years experience in the computer games industry, the first 10 were spent as an independent, writing for BBC Micro, Amiga and Atari ST platforms. I completed over 20 SKUs, many of which topped the charts for their platforms, all written entirely in 6502 and 68000 machine code. I also created all the graphics and sound for those titles. After a few years break as a composer and musician (including work for Tyne Tees TV, and Discovery channel) I returned to games programming, and within a year founded the Newcastle development studio for Rage plc, managing it for 9 years. Major titles include "Expendable" (PC, PSX) and licenced games based on the "Rocky" movies (Xbox, PS2). In 2004 I co-founded Venom Games as an independently-owned studio to work on "Rocky: Legends (Xbox, PS2)" for Ubisoft which was released Sept 2004. We then became part of Take 2 Interactive, which provided us the opportunity to move onto the emerging "next gen" platforms. We moved into new premises in July 2005 and expanded head count to 30. For 2K we handled the simultaneous conversion of "Prey" from PC into a successful Xbox360 title, and developed an original game, "Don King Presents: Prizefighter" for Xbox360, bringing a new means of conveying narrative to the fighting game genre through the medium of a filmed sports documentary. I joined Eutechnyx as Executive Producer in December 2008 then, in August 2010, set up Soluble Apps, a microstudio targeting iPhone and iPad. Our first products were released on the App Store in January 2011. We currently have nine titles on the App Store, our most complex product is "ShotList", which helps movie producers organise scripts into production schedules. Our flagship product. "MailShot," was the top search result for "group email" on the App Store for over 3 years. It has well over a quarter of a million users. I also edit video and audio podcasts as a sideline, and do light and sound for live events.

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