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Tom Kluyskens

Tom Kluyskens

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Director of Product Management @ Trimble Inc. Product Director, Construction Platform Modeling Solutions
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Education

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Ghent University

Bachelor in Civil Engineering, ElectroMechanics 1992-01-01 - 1996-01-01

Work Experience

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Trimble Inc.

Current

Trimble Inc.

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MatterMachine

2013-11-01 - 2017-08-01

MatterMachine

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Made on Jupiter, Ltd.

2010-11-01 - 2014-01-01

Made on Jupiter, Ltd.

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Copono

2011-11-01 - 2013-01-01

Copono

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Jupiter Jazz LTD

2005-01-01 - 2011-01-01

Jupiter Jazz LTD

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Sony Pictures Imageworks

2005-01-01 - 2010-01-01

Sony Pictures Imageworks

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MPC

2005-01-01 - 2005-05-01

MPC

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Vanguard Animation Studios, UK

2004-01-01 - 2004-01-01

Vanguard Animation Studios, UK

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Weta Digital

2002-03-01 - 2003-11-01

Weta Digital

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Alias|Wavefront

1997-12-01 - 2001-07-01

Alias|Wavefront

Skills

Computer Graphics 3D Parametric Design Visual Programming Parametric Modeling Custom Furniture Digital Fabrication Project Management Visual Effects Maya Digital Photography Interaction Design Fluid Dynamics Particle Systems Video Games Film Computer Animation Lighting Animation MEL

Summary

A civil electromechanical engineer gone rogue, I enjoyed a frivolous yet forming 10 year career in digital visual effects for high grossing movies. I can claim to have digitally killed Gollum by simulating the lava he fell into. I left the film industry on a high note, nominated for the highest award in my line of work. The past decade has marked a return to sanity, without losing my playful approach to engineering. Armed with knowledge about the most advanced computer graphics tools, and a specific understanding about creating compelling experiences, I now turn my attention to the way *physical* goods are made and sold. In particular, I work towards (re-)democratising the modes of production in a post-digital world, and generating transparency around the manufacturing process. I build software tools that help brands and individual makers bridge the divide between engineering and compelling, non-technical consumer experiences. In a way that instills new respect for the things around us, and the people and brands that made them for us.

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